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1. question: why are there no caldari/minmatar ships? - in EVE New Citizens Q&A [original thread]
Thukker Mordu Tempest. Looks tempest like, but Gunmetal rather than rust. 8/7/7 6 Launcher + 2 Highs Caldari BS Bonus 7.5 % bonus to all missile velocity. Minmatar BS Bonus 7.5% bonus to shield boost amount. Special Ability 37.5% reduction in...
- by Capt Retard - at 2014.01.21 16:24:00
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2. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Destoya wrote: Capt ****** wrote: Sad huh - T2 ship - expensive, sexy, full of fun. Bonuses for special painting ewar .... meh. vs The least used ship in eve. The Bellicose. Go figure. Why not the Vigil/Hyena? You can make very ver...
- by Capt Retard - at 2014.01.17 16:35:00
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3. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Capt ****** wrote: Kagura Nikon wrote: Lephia DeGrande wrote: Sure the bigger the fight the better the TP gets, but in small gang or solo its simply more effective to use webs and scrambler instead of TPs and don...
- by Capt Retard - at 2014.01.17 14:58:00
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4. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Lephia DeGrande wrote: Sure the bigger the fight the better the TP gets, but in small gang or solo its simply more effective to use webs and scrambler instead of TPs and dont gain any advantages of the longer range becaus...
- by Capt Retard - at 2014.01.17 14:16:00
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5. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: TPs would be nice if it could have a sideeffect like webs, because webs do have some "hidden" advantages. Web: Slower your Target, which is nearly the same as increasing signature, but slower does also mean you can apro...
- by Capt Retard - at 2014.01.17 11:45:00
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6. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
As others have noted - PVE missile users will suffer? PVP - target painters are just not used! Let make them worse! Akin to Omnis, couldnt we script for strength/range on TPs, alongside these changes?
- by Capt Retard - at 2014.01.17 10:12:00
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7. Orca: Maint Bay Change + Ore Hold Buff - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Swiftstrike1 wrote: A better solution: Orca inherits all timers from people who use its facilities. This includes PVE log off timers, PVP log off timers, Weapons timers, Suspect timers, Criminal timers and Limited Engageme...
- by Capt Retard - at 2014.01.16 14:51:00
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8. Orca: Maint Bay Change + Ore Hold Buff - in Player Features and Ideas Discussion [original thread]
Well the carrot and stick doesn't seem to work in this context. Griefers wanna grief after all. Many wont know that I am the opposite of a carebear hidden behind this alt, but thats not of interest. What is, is the newer, better aggression trans...
- by Capt Retard - at 2014.01.16 12:21:00
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9. Orca: Maint Bay Change + Ore Hold Buff - in Player Features and Ideas Discussion [original thread]
Yes - as expected - dont fix this broken thing - "I use it" - as does everyone else I might add. A key thing here is its abuse - the wrong form of 'use'. Its mining support role, not carrier role, is the oddity. The Rorqual restricts itself to mi...
- by Capt Retard - at 2014.01.15 17:20:00
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10. Orca: Maint Bay Change + Ore Hold Buff - in Player Features and Ideas Discussion [original thread]
One of the biggest and most annoying things I have seen in eve at the moment is griefers using orcas to instaswitch to combat ships on a safe. If you bring a gang to tackle them, then they can instaswitch from a buffer tanked proteus to a noobshi...
- by Capt Retard - at 2014.01.15 11:37:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Is anything going to be done about Kronos and Vargur DPS now that Marauders are mandated to be long range boats? Using a Vargur with artillery is a joke - a Dominix has better range, more than enough tank, and way better dps, nearly every T1 BS o...
- by Capt Retard - at 2013.10.16 11:05:00
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12. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Hannott Thanos wrote: David Kir wrote: And there we go, the Minmatar ships has the worst agility of the lot. Yup, makes sense. Well, it has the best speed and with a nano it's the most agile and speediest dictor. Standard lowslot is nano ...
- by Capt Retard - at 2013.10.15 16:00:00
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13. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
And yet another ... Buff everything, nerf Minmatar. Holy crap - its like the end of days for minmatar. Missile boats ahoy - with no range. Autocannon nerformama - TEs down the pan. Worst Caps by a staggering margin. Command ship loveliness p...
- by Capt Retard - at 2013.10.15 13:43:00
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14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Does anyone have any firm DPS figures for the new marauders? I tried artillery on the VArgur last night and the DPS was atrocious - 710 at best, and given mjd puts you at 100k ... then falloff means that the arty vargur is useless. I can get a te...
- by Capt Retard - at 2013.10.15 09:39:00
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15. Cerberus Rebalance - in Ships and Modules [original thread]
Zan Shiro wrote: the issue is most other weapons have the other weapons system work almost as well. AC and arty for example...good either way. In the past all I used hml cerb for was falcon sniping. Its good at it....but when shooting a wet pa...
- by Capt Retard - at 2013.09.20 12:34:00
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16. Triage Thanny Fits - in Ships and Modules [original thread]
Sharaar wrote: Cross train into archon. You don't require BS 5 anymore. It won't take you long to cross train. 1 or 2 EANM. No DC unless you're refitting. Yes, our alliance takes Archon 3 over any other carrier - its just better - capping ...
- by Capt Retard - at 2013.09.18 09:04:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
the one thing I dont like about the new marauders is the generic reworking. All have the same bonuses - whats the choice? The Vargur (the one I fly) becomes a jumped up Maelstrom - just another un-minmatar lump. Peronally I love the vargur for its...
- by Capt Retard - at 2013.09.17 10:24:00
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18. Scanning in 1.1 - this is how it should look like? - in Issues, Workarounds & Localization [original thread]
Capt ****** wrote: CCP? Beuller? I know a weekend was there. But this should be critical - so much of the game relies on it. Some kind of update please. Thanks - seems better :)
- by Capt Retard - at 2013.09.10 11:35:00
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19. Scanning in 1.1 - this is how it should look like? - in Issues, Workarounds & Localization [original thread]
CCP? Beuller? I know a weekend was there. But this should be critical - so much of the game relies on it. Some kind of update please.
- by Capt Retard - at 2013.09.09 15:57:00
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20. Faction Tracking Enhancers ~ zero benefit? - in Ships and Modules [original thread]
Oh so sad. Are there any other faction modules that cost so much but offer so little. CPU of course, but nothing else. That 'uberboosted' tracking 0.5% is laughable for the price, and the next best is a relatively huge jump. With the recent ne...
- by Capt Retard - at 2013.09.05 13:37:00
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